(This was written for Critical Distance’s Blogs of the Round Table, August/September 2017.) (Content warning: discussion of in-game suicide) When I was casting about (and the nautical metaphors begin) for something to write for the Blog of the Round Table topic of the Ocean, two figures jumped to mind. First, the ocean itself: something that … More Arrrrrunthrough of some thoughts on oceans and videogames
Yesterday, I attended a dissertation defense on the subject of torture and rhetoric. The candidate did very, very well, and fully justified a reading of torture that emphasized how public opinion and government practice feed into each other–a subject with immediate, real world significance, in short. But my mind went to a slightly different place: … More “I Expect You to Die”: The Situation of the Comicbook Death Trap
This post should be a quick one; I just wanted to jot down a few thoughts about finally completing Dark Souls, in case I need to come back to it some day. Choke points. I think what I’ll really remember about the game–and this isn’t really a positive point–are the moments where I ran into a … More Dark Souls Impressions
I’ll lead with the idea I want to explore: building on a 2013 paper that explores what it means to create a digital resource for theatre, I want to think about where the text is for a tabletop gaming session, using my own experience as the main example. The paper that started me thinking down … More Is There A Text in this Dungeon?
*Mild spoilers for Until Dawn below*
(Spoilers for the game in the images and text below. And minor spoilers for Life is Strange)
One of the interesting things about videogames as cultural activity is that there’s a lot of different ways to experience them. I have some friends who like to try a little bit of everything, and move from game to game depending on what’s being recommended. I think there’s a lot to recommend this approach–it’s probably the best way to stay current in what’s being most talked about, it means you become aware of a lot of different types of games, and it gives you the freedom to circle back to the games that you wind up liking the most. … More “Whose Hands Are These”: Some Thoughts on Bioshock Infinite
It’s been about a week, and I’m 30 hours into Fire Emblem: Fates Birthright. While that’s not the entirety of the game, it’s enough that I feel ready to start a preliminary discussion on its friendship mechanics, particularly with regards to how it compares to Bioware’s attempts to do something similar. More of that sort of musing … More Friendship is Fighting: Relationship Mechanics in Fire Emblem and Bioware