Dabble in Design: Marvel Puzzle Quest’s Vulture and Narrative Condensing

Events have conspired to prevent more frequent blogging; in tandem with my usual blogging reticence, I had over a hundred students, three courses, and no teaching assistant last semester, which will put a damper on non-work related activity. Let’s dip a toe back in, with a quick examination of the Vulture from Marvel Puzzle Quest, … More Dabble in Design: Marvel Puzzle Quest’s Vulture and Narrative Condensing

Arrrrrunthrough of some thoughts on oceans and videogames

(This was written for Critical Distance’s Blogs of the Round Table, August/September 2017.) (Content warning: discussion of in-game suicide) When I was casting about (and the nautical metaphors begin) for something to write for the Blog of the Round Table topic of the Ocean, two figures jumped to mind. First, the ocean itself: something that … More Arrrrrunthrough of some thoughts on oceans and videogames

“I Expect You to Die”: The Situation of the Comicbook Death Trap

Yesterday, I attended a dissertation defense on the subject of torture and rhetoric. The candidate did very, very well, and fully justified a reading of torture that emphasized how public opinion and government practice feed into each other–a subject with immediate, real world significance, in short. But my mind went to a slightly different place: … More “I Expect You to Die”: The Situation of the Comicbook Death Trap