Yesterday, I attended a dissertation defense on the subject of torture and rhetoric. The candidate did very, very well, and fully justified a reading of torture that emphasized how public opinion and government practice feed into each other–a subject with immediate, real world significance, in short. But my mind went to a slightly different place: … More “I Expect You to Die”: The Situation of the Comicbook Death Trap
This post should be a quick one; I just wanted to jot down a few thoughts about finally completing Dark Souls, in case I need to come back to it some day. Choke points. I think what I’ll really remember about the game–and this isn’t really a positive point–are the moments where I ran into a … More Dark Souls Impressions
I’ll lead with the idea I want to explore: building on a 2013 paper that explores what it means to create a digital resource for theatre, I want to think about where the text is for a tabletop gaming session, using my own experience as the main example. The paper that started me thinking down … More Is There A Text in this Dungeon?
*Mild spoilers for Until Dawn below*
(Spoilers for the game in the images and text below. And minor spoilers for Life is Strange)
One of the interesting things about videogames as cultural activity is that there’s a lot of different ways to experience them. I have some friends who like to try a little bit of everything, and move from game to game depending on what’s being recommended. I think there’s a lot to recommend this approach–it’s probably the best way to stay current in what’s being most talked about, it means you become aware of a lot of different types of games, and it gives you the freedom to circle back to the games that you wind up liking the most. … More “Whose Hands Are These”: Some Thoughts on Bioshock Infinite
It’s been about a week, and I’m 30 hours into Fire Emblem: Fates Birthright. While that’s not the entirety of the game, it’s enough that I feel ready to start a preliminary discussion on its friendship mechanics, particularly with regards to how it compares to Bioware’s attempts to do something similar. More of that sort of musing … More Friendship is Fighting: Relationship Mechanics in Fire Emblem and Bioware
Since defending my dissertation (also: I’ve defended my dissertation!), I’ve been in a bit of an odd place, gaming-wise. Most of my actual gameplaying has been f2p (free-to-play) games, in part due to my reticence to upgrade my computer or buy into the current console generation, and in part due to my parents’ very considerate … More Final Fantasy V: What does a Videogame Variorum look like?