Since defending my dissertation (also: I’ve defended my dissertation!), I’ve been in a bit of an odd place, gaming-wise. Most of my actual gameplaying has been f2p (free-to-play) games, in part due to my reticence to upgrade my computer or buy into the current console generation, and in part due to my parents’ very considerate … More Final Fantasy V: What does a Videogame Variorum look like?
I’ll probably talk about Life is Strange Episode 5, and the whole series, in more detail at some point, but for now, I thought I’d jot down a few quick notes. Spoilers after the break.
First, a bit of meta-blog business. I’ve been toying with the second part to the Pillars of Eternity series, trying to craft a post as long and complex as the first. I’ve been getting some pretty severe writer’s block on that front, though, so I think I’ll put that on hold for a while. Instead, I’ll tease … More Game Studies: Research is Strange
I recently finished Obsidian’s Pillars of Eternity, their Kickstarter-funded videogame that deliberately hearkens back to the 90s and Interplay’s computer RPG classics, Planescape: Torment and Baldur’s Gate, and I think I have three or four posts’ worth of material I’d like to talk about from that experience. Later, I’ll discuss the game’s gods, the design and writing of … More Pillars of Eternity: Always Recycle Your Souls
I’m going to be upfront about this: the entire point of this blog is for it to serve as a professional tool for showcasing my work as I attempt to wade into the high tides of the academic job market. I’ve been blogging for seven years now, but the previous blog was always a blend … More Statement of Intent